
Carefroll
A downloadable game for Windows
Roll, dash, and bounce to the summit. Ram into walls to bounce and take shortcuts, but slow your roll—and don't fall down!
About
Inspired by games like Jump King and Getting Over It with Bennett Foddy, you must use precise movement and roll through each vertical stage to reach the end. If you fall, you'll have to roll your way back up.
Using your dash to ram into surfaces will stun you, though it will bounce you into the air. You can use this to take risky shortcuts and make quick progress.
Controls
- Left Mouse Button: Charge up your dash. Release the button to fling yourself forward.
- Right Mouse Button: Bring the marble to a stop and zoom in. Use this for a precise charge & dash.
- Use WASD to move around. You can look around using your Mouse. Press Escape to pause.
Music
The music in this game has been lovingly crafted 🖤, featuring original tracks that are unique to each level. If you enjoy what you hear, the OST is available for free download on Bandcamp, or stream it on Spotify!
Extra Notes
This game is an early prototype, and is rough in certain parts. We would love to hear your feedback and any suggestions or criticisms you might have for this project, as we'd like to fine-tune this project in the future.
Thank you for checking our project out!
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Chirpy, QuevDev |
Genre | Platformer, Action |
Tags | 3D, Atmospheric, Casual, Godot, Music, PSX (PlayStation), Retro, Short, weird |
Download
Install instructions
Unzip the file, then launch the exe.
Development log
- Quick music fixSep 11, 2024
Comments
Log in with itch.io to leave a comment.
Chirpy! Loved playing this. Reminds me of Marble Madness! The music is fantastic, and the visual style is perfect. I have a couple notes of feedback I'd like to share.
I can't wait to see this fully fleshed out!
Hii! thank u for trying it outt, im glad you enjoyed playing it!
Marble madness and getting over it were two big inspirations and was on my mind a lot during development, u got that on point!
And I appreciate the feedback! Here's what I think…
This project initially started off as a small collaboration with Quevdev just for funsies. It was expected to just take a couple of months, but the project grew and grew during development and ended up taking a lot lot longer (6 MONTHS). I was not prepared to commit that much time into this project. Towards the end of development I was extremely burnt out, and I had the choice to either continue working on this, or to wrap this project up and "finish" it. I chose to "finish" it since I was no longer having fun with the project. I consider the project unfinished because I didn't implement everything I wanted too, but I think its finished enough to still be an enjoyable experience for others. That's why there are issues like ramps not behaving correctly, and I'm sorry about that.. Trust me I reallyy tried to fix that but I couldn't figure out howw D:
So even though I'm not currently working on this project anymore, I do want to return to this in the future and give it the work it truly deserves, though I don't know when that will be!
Also skins were a planned feature! But got cut since there were so many other things that needed work first before adding something cosmetic like that.. You can still check out the skins I made using the console, here's my fav :3
(Enable console in the settings, then press "~" while in a map)
It means a lot when you check out my stuff so seriously thank you <3
Very good game (from what i played cause i rage quit lol). The controls feel nice and i love the visual style, good shit
Thank you! Im glad you enjoyed it <3