A downloadable game for Windows

Roll, dash, and bounce to the summit. Ram into walls to bounce and take shortcuts, but slow your roll—and don't fall down!


About

Inspired by games like Jump King and Getting Over It with Bennett Foddy, you must use precise movement and roll through each vertical stage to reach the end. If you fall, you'll have to roll your way back up.

Using your dash to ram into surfaces will stun you, though it will bounce you into the air. You can use this to take risky shortcuts and make quick progress.

Controls

  • Left Mouse Button: Charge up your dash. Release the button to fling yourself forward.
  • Right Mouse Button: Bring the marble to a stop and zoom in. Use this for a precise charge & dash.
  • Use WASD to move around. You can look around using your Mouse. Press Escape to pause.

Music

The music in this game has been lovingly crafted 🖤, featuring original tracks that are unique to each level. If you enjoy what you hear, the OST is available for free download on Bandcamp, or stream it on Spotify!


Extra Notes

This game is an early prototype, and is rough in certain parts. We would love to hear your feedback and any suggestions or criticisms you might have for this project, as we'd like to fine-tune this project in the future.

Thank you for checking our project out!

StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsChirpy, QuevDev
GenrePlatformer, Action
Tags3D, Atmospheric, Casual, Godot, Music, PSX (PlayStation), Retro, Short, weird

Download

Download
Carefroll.zip 410 MB

Install instructions

Unzip the file, then launch the exe.

Development log

Comments

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(+1)

Chirpy! Loved playing this. Reminds me of Marble Madness! The music is fantastic, and the visual style is perfect. I have a couple notes of feedback I'd like to share.

  • I think it would be a good idea to have some in game control instruction at the beginning. I spent the first 30 minutes playing only using the dash and stop buttons ^^; (thinking, "Wow, this really is like Getting Over It!").
  • There was a stack of cans early in the Grass Pits that seemed to show the player how to use stuns to get up high. I thought that was super clever!
  • Stuns in general are a really cool mechanic. The pause for big stuns is really satisfying.
  • Dashing off ramps sometimes doesn't really work. Not sure if it's intentional, but may have to do with the geometry? Full sending off even low angle ramps will sometimes cause you to stun. Possible to use curves?
  • Would be neat to be able to unlock skins :D 
  • Level editor for custom levels?
  • TIME ATTACK MODE??

I can't wait to see this fully fleshed out! 

Hii! thank u for trying it outt, im glad you enjoyed playing it!

Marble madness and getting over it were two big inspirations and was on my mind a lot during development, u got that on point!

And I appreciate the feedback! Here's what I think…

  • I am so sorry for not adding any control instructions in game, trying to play using only the mouse sounds hhorrible :(, im sure it was a huge surprise discovering you can also use WASD lol, that's my fault though
  • Thank u about the soda cans! They were honestly just decoration to have fun with, though its awesome they have that sweet side effect of teaching how to use stuns though!
  • The stun idea was inspired by Dr.robotnik's Ring Racers, I thought it was really, really cool how players would bounce a couple of times before exploding on death. The stun bounce was meant to help the player potentially recover from a long fall, but it had the side effect of being able to be used for much more than that, which I kept in cuz I thought it was super fun.
  • I kno dashing off ramps don't really work as intended, sorry for that! Ill talk more about that ina sec..
  • A time attack mode would be super cool! This popped up into my mind while playing with some friends, we would challenge each other to beat levels as fast as we possibly could loll

This project initially started off as a small collaboration with Quevdev just for funsies. It was expected to just take a couple of months, but the project grew and grew during development and ended up taking a lot lot longer (6 MONTHS). I was not prepared to commit that much time into this project. Towards the end of development I was extremely burnt out, and I had the choice to either continue working on this, or to wrap this project up and "finish" it. I chose to "finish" it since I was no longer having fun with the project. I consider the project unfinished because I didn't implement everything I wanted too, but I think its finished enough to still be an enjoyable experience for others. That's why there are issues like ramps not behaving correctly, and I'm sorry about that.. Trust me I reallyy tried to fix that but I couldn't figure out howw D:

So even though I'm not currently working on this project anymore, I do want to return to this in the future and give it the work it truly deserves, though I don't know when that will be!

Also skins were a planned feature! But got cut since there were so many other things that needed work first before adding something cosmetic like that.. You can still check out the skins I made using the console, here's my fav :3

(Enable console in the settings, then press "~" while in a map)



It means a lot when you check out my stuff so seriously thank you <3
(+1)

Very good game (from what i played cause i rage quit lol). The controls feel nice and i love the visual style, good shit

Thank you! Im glad you enjoyed it <3